![]() ![]() Proximity doors snap shut, concealing their treasures as soon as you get close. ![]() Gauntlets of grapple, swing points, and mag rails send you speeding through the air in a frantic panic you’ll forget to push that L1 button at just the right time. A series of precariously placed islands float hundreds of meters above the surface. Journey to the Savage Planet’s world design only further enhances this. This not only encourages you to retrace your steps throughout the game, whenever you’re given a new side mission or science experiment (more on those later), but it makes exploring the planet and seeking out all those collectibles and scanning all that flora and fauna once you’ve beaten the main story all the more interesting. Double, triple, and quadruple jump thrusters, grapple guns, a ground pound ability, rail grinding, it’s all the usual affair for a Metroidvania title, too. Progressing through the game unlocks you additional abilities and tools, which in turn allow you traverse more of the planet. Not every point of interest you see in the distance can be immediately explored, though, and that’s where Journey to the Savage Planet’s Metroidvania elements come into play. There are secrets and surprises hiding around every corner of the world, and simply going off to explore that route seemingly leading to nowhere will often result in you spending a good chunk of time completely distracted from your main objective. Venturing off the beaten path, as I noted above, is something that Journey to the Savage Planet really wants you to do, and for good reason. Crucial context, if you’re going to full understand what’s going on here. ![]() It enables you to find more hidden collectibles, which in themselves provide additional context to the story. We won’t delve too deep into the specifics of the narrative here to save you from spoilers, though.Īll I will say on the matter is that, much like the entirety of the experience to be had in Journey to the Savage Planet, the story is enhanced the more you venture off the beaten path. Over time as you explore the planet and get busy scanning everything you can possibly see to catalog it, you’ll acquire crafting materials that can be used to unlock upgrades and abilities via the 3D Printer on your ship.Īlas, as you begin to explore AR Y-26, it turns out that things aren’t quite as clear cut as they’d been made out to you at the beginning, and you’ll need to dive deeper into the mysteries of the planet. Your ship’s AI will make frequent hilarious quips, and that’s about it. Problem is, you’ll start off this little escapade with very little. Deemed to be uninhabited by any form of intelligent life, your job is to catalog all the flora, fauna, and anything of interest that you find on the planet’s surface, so the Kindred scientists can use all that lovely data. You’ve been sent to an uncharted planet far off in the distance of a fictional universe known as AR Y-26. Journey to the Savage Planet sees you assuming the role of an explorer for Kindred Aerospace, the fourth best interstellar exploration company around. What could you find on this apparently savage planet? Well, turns out there’s a pretty great Metroidvania-esque game tucked away just waiting to be found. I’d seen a few trailers, but all of them kept the gameplay fairly basic and merely left you with a sense of intrigue. ![]() As such, this review is based purely on a single-player experience.īefore diving into Journey to the Savage Planet, I really didn’t know all that much about it. Unfortunately, prior to the review embargo lifting, we were unable to check out the online co-op in action. Journey to the Savage Planet has online co-op functionality. ![]()
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